Level D · Week 1 · Flip 3 · Soul Kitchen  (Changemakers flip kit, pilot)
SCORM 1.2 · built for Moodle / IEU Learn

ADDING TO MOODLE
Add an activity > SCORM package > upload this zip (do not unzip it).
Recommended settings:
  Appearance > Display package: Current window
  Grade > Grading method: Highest grade
  Attempts management > Number of attempts: 1 (the module allows one submission)
  Attempts management > Force completed / Force new attempt: No / No
  Compatibility settings > Mastery score overrides status: No
    (the module sends passed/failed itself, pass mark 60%)
  Completion: "Student must receive a grade" or "Status: passed"

WHAT MOODLE RECEIVES
  cmi.core.score.raw    percentage for questions 1–5
  lesson_status         passed (60%+) or failed
  interactions          4 checkpoints + questions 1–8; open answers (6–8)
                        can be read in Reports > Interactions report
                        (open answers are limited to 255 characters)

EDITING CONTENT
All learner-facing text, answers, feedback and checkpoint times are in content.js.
kit/scorm12.js and app.js are shared kit files; don't edit them per flip.

FIRST UPLOAD CHECK
Open the activity as a student account and check: the greeting shows the first
name, the score appears in the gradebook, and answers appear in the
Interactions report.
